New Books, Music, E-Resources


January 2022

Aslam, Hamna, author.
Affordance theory in game design : a guide toward understanding players /
Morgan & Claypool, [2020]
Online resource ([GV1230])
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Peterson, Jon, author.
The elusive shift : how role-playing games forged their identity /
The MIT Press, [2020]
Lied Library, Special Collections, GV1469.6 .P48 2020
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Kelly, Henry, author.
Environment art in the game industry : a guide to rich and realistic environments /
CRC Press, 2022.
Online resource ([GV1469])
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Hammond, Adam, 1981- author.
The far shore : indie games, Superbrothers, and the making of JETT /
Coach House Books, [2021]
Online resource ([GV1469])
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Swalwell, Melanie, 1972- author.
Homebrew gaming and the beginnings of vernacular digitality /
The MIT Press, [2021]
Lied Library, Special Collections, GV1469.3 .S955 2021
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Chicka, Benjamin J. author.
Playing as others : theology and ethical responsibility in video games /
Baylor University Press, [2021]
Online resource ([GV1469])
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Wainwright, A. Martin, author.
Virtual history : how videogames portray the past /
Routledge, 2019.
Lied Library, Special Collections, GV1469.34.S52 W35 2019
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