New Books, Music, E-Resources

Gaming

December 2021




Beginning Unreal Game Development Foundation for Simple to Complex Games Using Unreal Engine 4  /
Nixon, David. author.
Beginning Unreal Game Development Foundation for Simple to Complex Games Using Unreal Engine 4 /
Imprint Apress; Apress, 2020.
Online resource ([GV1469])
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The craft and science of game design : a video game designer
O'Connor, Philippe, author.
The craft and science of game design : a video game designer's manual /
CRC Press Taylor & Francis Group, 2021.
Online resource ([GV1469])
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The digital gaming handbook /
The digital gaming handbook /
CRC Press, [2021]
Online resource ([GV1469])
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Dread Trident : tabletop role-playing games and the modern fantastic /
Carbonell, Curtis D., author.
Dread Trident : tabletop role-playing games and the modern fantastic /
Liverpool University Press, [2019]
Online resource ([GV1469])
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The essential guide to the business & law of esports & professional video gaming /
Jacobson, Justin M., author.
The essential guide to the business & law of esports & professional video gaming /
CRC Press, [2021]
Online resource ([GV1469])
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Forms and functions of endings in narrative digital games /
Herte, Michelle, 1986- author.
Forms and functions of endings in narrative digital games /
Routledge, [2021]
Online resource ([GV1469])
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Gambling, losses and self-esteem : an interactionist approach to the betting shop /
Mc Namara, Cormac, 1980- author.
Gambling, losses and self-esteem : an interactionist approach to the betting shop /
Routledge, 2019.
Online resource ([GV1302])
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Game User Experience And Player-Centered Design
Game User Experience And Player-Centered Design
Imprint Springer; Springer International Publishing, 2020.
Online resource ([GV1469])
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Gamecraft : prototyping and producing your board game /
Engelstein, Geoffrey, author.
Gamecraft : prototyping and producing your board game /
CRC Press, [2021]
Online resource ([GV1312])
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Games as texts : a practical application of textual analysis to games /
Cole, Alayna, author.
Games as texts : a practical application of textual analysis to games /
CRC Press Taylor & Francis, 2021.
Online resource ([GV1469])
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The gamification of digital journalism : innovation in journalistic storytelling /
Dowling, David Oakey, 1967- author.
The gamification of digital journalism : innovation in journalistic storytelling /
Routledge, 2020
Online resource ([GV1469])
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Gaming and the divine : a new systematic theology of video games /
Bosman, Frank, 1978- author.
Gaming and the divine : a new systematic theology of video games /
Routledge, 2019.
Online resource ([GV1469])
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Gaming empire in children
Norcia, Megan A., 1976- author.
Gaming empire in children's British board games, 1836-1860 /
Routledge, 2019.
Online resource ([GV1312])
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Japanese culture through videogames /
Hutchinson, Rachael, author.
Japanese culture through videogames /
Routledge, [2019]
Online resource ([GV1469])
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Kill the Overseer! The Gamification of Slave Resistance
Lauro, Sarah Juliet.
Kill the Overseer! The Gamification of Slave Resistance
University of Minnesota Press, 2020.
Online resource ([GV1469])
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Green, Amy M., 1975- author.
Kingsglaive's exploration of World War II, cultural trauma, and the plight of refugees : an animated film as complex narrative /
Westphalia Press, 2019.
Lied Library, Book Stacks, GV1469.34.S52 G744 2019
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Love and electronic affection : a design primer /
Love and electronic affection : a design primer /
CRC Press, [2020]
Online resource ([GV1469])
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A multimodal approach to video games and the player experience /
Toh, Weimin, author.
A multimodal approach to video games and the player experience /
Routledge, 2019.
Online resource ([GV1469])
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Mythopoeic narrative in the Legend of Zelda /
Mythopoeic narrative in the Legend of Zelda /
Routledge, 2020.
Online resource ([GV1469])
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Narrative design : the craft of writing for games /
Breault, Mike, author.
Narrative design : the craft of writing for games /
CRC Press Taylor & Francis Group, [2020]
Online resource ([GV1230])
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The paradox of transgression in games /
Mortensen, Torill Elvira, author.
The paradox of transgression in games /
Routledge, 2020.
Online resource ([GV1469])
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The persistence of code in game engine culture /
Freedman, Eric, author.
The persistence of code in game engine culture /
Routledge Taylor & Francis Group, 2020.
Online resource ([GV1469])
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Playing the crusades. engaging the crusades /
Playing the crusades. engaging the crusades /
Routledge, [2021]
Online resource ([GV1469])
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Professional techniques for video game writing /
Professional techniques for video game writing /
CRC Press, 2020.
Online resource ([GV1469])
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The psychology of video games /
Hodent, Celia, author.
The psychology of video games /
Routledge, [2021]
Online resource ([GV1469])
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The publishing challenge for independent video game developers : a practical guide /
Limpach, Odile, author.
The publishing challenge for independent video game developers : a practical guide /
CRC Press, [2020]
Online resource ([GV1469])
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Understanding video games : the essential introduction.
Egenfeldt-Nielsen, Simon, author.
Understanding video games : the essential introduction.
Routledge, 2020.
Online resource ([GV1469])
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The video game debate.
The video game debate.
Routledge, [2021]
Online resource ([GV1469])
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Virtual history : how videogames portray the past /
Wainwright, A. Martin, author.
Virtual history : how videogames portray the past /
Routledge, 2019.
Online resource ([GV1469])
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Wainwright, A. Martin, author.
Virtual history : how videogames portray the past /
Routledge, 2019.
Lied Library, Special Collections, GV1469.34.S52 W35 2019
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We deserve better villains : a video game design survival guide /
Kristjan, Jai, author.
We deserve better villains : a video game design survival guide /
CRC Press Taylor & Francis Group, [2019]
Online resource ([GV1469])
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