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Scheduled hours
This temporary student assistant position is a part-time position scheduled for up to 20 hours per week, depending on budget funding. Scheduled shifts are dependent on the student assistant’s availability and the operational priorities and needs of the division and/or department.
Purpose of the position
This position supports the design, development, and maintenance of immersive learning content used across XR experiences, courses, and initiatives. The VR Content Development Assistant works closely with Immersive Learning staff, faculty partners, and student teams to create, refine, and document VR content that supports teaching, learning, and storytelling goals.
Responsibilities include assisting with VR content creation workflows, asset organization, basic scene building, testing experiences, and documenting development processes. The role emphasizes creativity, collaboration, and hands-on learning with immersive technologies while supporting the broader mission of student-centered, experiential education.
Duties & responsibilities
Depending on project needs and the student's skill set, this position may be assigned to serve as either a Programmer, Developer, or 3D Artist. Role-specific duties are outlined below, in addition to the shared expectations under Operational Support and Engagement:.
Programmer
- Write and debug scripts to implement interactive mechanics, logic, and functionality within VR experiences (e.g., C# in Unity).
- Integrate APIs, SDKs, and backend systems to support VR content functionality.
- Troubleshoot and optimize performance issues within VR applications.
Developer
- Assist with building and modifying VR scenes using approved platforms and tools (e.g., Unity).
- Support the development of VR and immersive learning content for instructional, experiential, and research-based projects.
- Test VR experiences for usability, performance, accessibility, and instructional clarity.
- Assist with capturing screenshots, screen recordings, and media for documentation or promotional use.
3D Artist
- Model, texture, and rig 3D assets (e.g., characters, environments, objects) for use within VR experiences.
- Create and refine lighting, materials, and visual environments to support each project's aesthetic and instructional goals.
- Optimize 3D assets for performance within VR platforms.
Shared Expectations for all student developer roles:
Operational Support and Engagement
- Help organize, manage, and maintain digital assets including 3D models, audio files, textures, scripts, and documentation.
- Document workflows, processes, and project notes to support continuity and knowledge sharing.
- Maintain organized project files and follow established naming and storage conventions.
- Participate in brainstorming sessions and contribute creative ideas for immersive storytelling.
- Collaborate with other student workers, staff, and faculty on immersive learning initiatives.
- Communicate progress, challenges, and questions to the supervisor in a timely manner.
- Demonstrate curiosity and willingness to learn new tools, platforms, and techniques.
Working conditions
- Standing
- Walking
- Sitting at a computer screen or other area within the Dreamscape Learn spaces
- Bending, stretching, kneeling and lifting materials
Qualifications
Required:
- Contribute professionally and respectfully to a diverse and inclusive work environment.
- Willingness to learn technologies and develop skills to support VR equipment and systems, and quality-test VR experiences.
- Able to work independently and as part of a small creative team
- Strong attention to detail and organization
- Interest in immersive technologies, digital storytelling, or game design
- Effective communication, interpersonal, and organizational skills.
- Ability to work independently and as a member of a team.
- Must be self-motivated and able to work with limited supervision.
Preferred:
- Majoring in college of visual arts, architecture, engineering, entertainment engineering and design, or computer science.
- Experience with Unity, Unreal, 3D modeling tools, or XR platforms.
