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stephen andrade

UNLV Gaming Podcast 61: Stephen Andrade

By David G. Schwartz on April 11, 2014 3:35 PM | Permalink

The latest podcast has been posted, and is available here and in iTunes:

61-April 11, 2014
Stephen Andrade
"Brave New Play: A Brief Look at Digital Natives, Changing Play Ecosystems, and Wager-Based Gaming"
In this April 11 Gaming Research Colloquium talk, Andrade presents some recent research and insights into new forms of popular digital and reality-based play. New game forms such as cosplay, larping, virtual-location based games, co-presence, and play communities are established norms of play with tens-of-thousands of players/participants and gaining popularity as productive gaming communities.

Listen to the audio file (mp3)

View the flyer (pdf)

Occasional Paper 21: Stephen Andrade

By David G. Schwartz on April 30, 2013 12:03 PM | Permalink

I've posted a new Occasional Paper:

Paper 21: April 2013
Stephen Andrade. "Visual Metaphor in Games of Chance: What You See is What You Play"


ABSTRACT: Visual images have been a key element in the development of wager-based games. The legacy of visual metaphor in gaming can be traced through paper ephemera such as playing cards and lottery tickets. Both paper and printing technology ushered the age of wide spread playing opportunities in the 19th and 20th centuries. Modern play behaviors have given way to Postmodern gaming norms in digital space. The digital age has presented a new set of challenges for gaming architecture in wager-based play. Action research in prototyping games is beginning to reveal a new and different set of game characteristics.

View the paper here (pdf)

UNLV Gaming Podcast 51: Stephen Andrade

By David G. Schwartz on April 11, 2013 5:01 PM | Permalink

UNLV Gaming Podcast 51 is up:

April 11, 2013
Stephen Andrade
In this Gaming Research Colloquium talk, Andrade (Associate Professor of Computer Graphics, Johnson & Wales Universityy) discusses his research the history of visual metaphor in games of chance, stretching from early playing cards to new online games designed to appeal to "digital natives."


Listen to the audio file (mp3)

View the flyer (pdf)

This is a great talk that should interest everyone--and I mean everyone--who works in or follows the gaming industry, or wants to see where it's going.